"Yeah, it has a lot of the feel of Hong Kong action films. Well, despite the attempts to take so much influence from Western films, the setting itself has, interestingly, shaped the very flavour of the action. according to Abrack, which is what the whole premise of Kane & Lynch is - hiding from people who want to nail your head to the floor. which gives a very cinematic feel."Īnd yet the game is set in the bustling metropolis of Shanghai, a place with a population of over 20 million people. There's lots of a bottles and some scenes where you get shot by very heavy gunnery and everything just explodes around you. "We've spent a lot of time making things destructible to support the intense feel, but obviously it has an impact on gameplay in terms of cover being destroyed, like if you fall down behind some and it starts to break up. "It's not a 100% damage model," Abrack pipes up. So, for example, it's all about diving behind a bit of cover (yes, it has a cover system like the first game - make of that what you will) that gets blown to bits around you, forcing you to scramble elsewhere. Kane & Lynch 2 is more about capturing the feeling of intensity in small-scale set pieces.
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This time out, it seems that 10 are still going for a glossy action movie feel, except in microcosm rather than broad strokes. It took a lot of its inspiration from stylised crime/action films like Michael Mann's Heat, so much so that it even effectively copied that bit where they rob the bank and shoot it out with the cops in the midst of a load of cars. The plot was the good bit from the first game, the sole shining beacon of light emanating from the foul depths of its dark soul.
Abrack's job was to explain to me why we should all care about Kane & Lynch 2 and it's now my job to confirm whether it's worth keeping an eye on as well. it was with a great deal of trepidation that I was shovelled into an expensive hotel in Aldwych, into a darkened room where Hakam Abrack, producer on Kane & Lynch 2: Dog Days, was poised and ready to accept me, and my questions. The storyline and its setting had so much potential, but the actual game just felt so wrong on nearly every level.
The general atmosphere was one of disbelief that such a rancid turd could be flushed out of the game pipe over at 10 Interactive, developers of the beloved Hitman series.ĭead Men was just really boring, a real slap in the face for their fans. Let's Be Honest here: the first Kane & Lynch: Dead Men, was rubbish.